Category: Timeline Stories

All timeline stories.

Collection Wall prototype #4

Collection Wall Prototype #4 features a Digital Twin of the physical wall, offering an interactive experience that enhances visual navigation and wayfinding. Visitors can explore the Collection Wall by topic or by category—such as study books, recommended readings, student exhibitions, heritage objects, and dissertations—or engage directly with a 2D representation to discover its content. Located in the library hall, the experience is accessible through an interactive kiosk, where users can also scan a book to instantly find its location on the wall or access its online version.

AI Library Chatbot

The library launched a prototype of an intelligent chatbot to help users navigate library services and get help in an easy, efficient way. This MVP was build by Computer Science students Teim Giesen and Antonios Tsoukas.

Data Hunters card game

Gamifying RDM: How Data Hunters card game is sparking interest in the RDM community. As part of our Personal Data and Human Subjects course for PhD candidates, we introduced an adapted version of the Data Hunters Card Game, originally developed by 4TU.ResearchData’s community, as a fun and engaging way to learn Personal Research Data Management. The Data Hunters card game is all about teamwork. Participants take on roles like Data Steward, Ethical Advisor, Privacy Expert, and Researchers, working together in real-world scenarios, to identify risks and devise mitigation strategies when working with personal research data. This promotes critical thinking and..Read more

Read Me free little Library

Free little Library

A special book tree was created in the Mekelpark for exchanging inspirational books about personal and professional development following the popular and familiar ideas of the free little libraries: take one, leave one. After the successful introduction of the Read Me tree, satellite locations followed the concept with a small book crate of free books, both on campus at X and in the city centre at coffee houses and a community centre, until maintenance of these satellite locations was no longer feasible in 2020. The same year the tree had to be cut down, due to disease. In 2024 the remaining book tree stump..Read more

Collection Wall prototype #3

The Collection Wall prototype #3 explores new ways of enhancing visitor interaction with the physical books at the wall. The AI Librarian Holo-vitrine experience combines artificial intelligence and RFID technology to offer students career predictions based on the books they scan. Positioned between the shelves, it works with a new book recommendation system, where expert educators highlight recent titles. The goal is to engage visitors in exploring the physical collection in a playful way, emphasizing how reading can help to shape their future careers.

New Repository

The TU Delft Library is proud to announce the launch of its new Repository on 2 July! The new TU Delft Repository is a comprehensive online platform that provides access to outputs created or managed by the TU Delft.

Collection Wall prototype #2

Through course collaborations, students drew inspiration from the library’s extensive collections to create their own works. The CW prototype #2 explores how the Collection Wall can become a co-curated source of knowledge for academic pursuits across campus. The creative results are now showcased on the Wall, offering an interactive experience for the visitors. The authors’ names and photos are prominently featured, celebrating the students’ contributions.

Copyright Information Point

“Teachers, students and researchers often have questions about copyright. TU Delft Library has launched a new Copyright website where you can find almost tailor-made answers to copyright questions about re-using materials, publishing your own work, copyright exceptions and agreements/contracts, plagiarism and more. This step-by-step APA style website, serves as an information desk and demonstrates best copyright practices used at TU Delft. Take a look and found out the answers to your questions yourself!”

Collection Wall prototype #1

Collection Wall prototype #1 integrates screens within shelves to display data from online repositories, merging digital and physical academic collections. Users can scan books and tokens to receive digital recommendations, focusing on master theses, dissertations, and faculty-nominated “Best Graduate” publications. Historic dissertations are paired with related physical objects from the Academic Heritage collection, displayed in vitrines and linked using AI-generated keywords. At the core is the interactive Oracle 2.0 application, which uses machine learning to cluster and recommend similar publications, allowing users to explore timelines, filter by faculty, and visualize interdisciplinary connections.

XR Cone prototype

The XR Cone is a proof-of-concept station designed to visualize and navigate our nonstandard format collections, such as videos, maps, and 3D scans. It transforms the floors of the central cone into shelves of animated visualizations. In a single XR experience, users can interact with collections which are otherwise dispersed across various websites and have limited physical presence. This prototype is part of the Collection Wall project explorations.